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Creative Audio Effects
Explore Sinevibes' innovative music technologies with their unique audio effects. Get 15 of Sinevibes' powerful effects Integer, Vague, Stator, Skew, Hollow, Albedo, Blend v2, Corrosion v2, Droplet v2, Dipole v2, Dispersion v2, Eternal v2, Luminance v2, Rerun v2 and Whirl v2, all in one single bundle.
Integer
Integer is a digital-analog buffer modeling effect. At its core is a delay engine based on a variable sample rate technology: just like analog “bucket bridge device” chips, this algorithm produces different delay time values by varying the speed of its internal sample clock. The plugin offers multiple buffer size and output interpolation options, as well as an ultra-wide clock range – from just hundreds of Hz up to tens of MHz, making it possible to drastically vary the audio resolution and character. A flexible sine generator is also included for modulating the delay time, with optional stereo expansion and gradual chaotic randomization.
Integer has a sophisticated bipolar feedback system with signal amplification, adjustable low-pass and high-pass filters, plus a brick-wall limiter that prevents overloads but lets the signal endlessly loop through the filters and the variable sample rate buffer. Thanks to its elastic, tape-like behavior, the pitch glide effects during delay time changes do not affect what’s in the feedback loop. With all these features combined, Integer is capable of a huge variety of effects – ranging from delay, chorus, flanger to charismatic loops and drones, brick-wall filtering, sample rate manipulation, and anything in between.
Learn more about Integer.
Vague
Vague is a binaural time diffusion processor. In its core, the signal travels through a virtual space comprised of 16 all-pass comb filter stages, with their delay times progressively increasing from start to end. The more stages the signal passes through, the more blurred and smeared it becomes, losing its definition and transient sharpness. But Vague goes much further than this: it offers binaural expansion via alternating, stereo-opposed time offsets in the individual all-pass stages, which adds quite a unique, three-dimensional vibe.
Features
- Diffused space made of 16 chained all-pass comb filters with smooth crossfade between four output snapshots
- Unique binaural expansion implemented via alternating and stereo-opposing time offsets
- Two-way pre-delay line, with an ability for the wet signal to precede the dry signal
- Two main LFOs (sine wave) and four additional chaos LFOs (random triangle) enable intricate parameter modulation
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
- Color-coded graphic elements
- Consistent name, mapping, value, and unit implemented for all parameters in both graphic user interface and host control/automation
- Built-in preset management functions
- Supports window size scaling up to 200%
Learn more about Vague.
Stator
Tape Wobble Simulator
Stator is a tape wobble simulator. It uses a creative approach to replicate the effects of speed fluctuations in tape machines: wow and flutter coming from uneven electric motor rotation and tape feed, as well as scrape flutter caused by the friction of the tape against the tape head. The result is a complex speed modulation signal that produces a wide variety of pitch drift and lo-fi jitter effects – similar to the sound of worn-out, unstable audio and video cassette players. Stator also employs individual stereo widening formulas in each of its three modulation components, plus it has variable channel crosstalk for adding chorusing and phasing artefacts – and creating sounds with a truly beautiful vintage vibe.
Features
- Combination of 13 fine-tuned DSP algorithms for simulating tape machine speed wobble
- Separate modulation depth adjustment for pitch wow, flutter, and scrape flutter
- Variable stereo phase offset with individual calibration for each modulation source
- Variable stereo crosstalk for chorusing and phasing artefacts
- Built-in adjustable feedback loop for additional sound colouration
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
- Colour-coded graphic elements
- Consistent name, mapping, value, and unit implemented for all parameters in both graphic user interface and host control/automation
- Built-in preset management functions
- Supports window size scaling up to 200%
Learn more about Stator.
Skew
Non-Linear Audio Reverser
Skew is a non-linear audio reverser. Perfectly synchronized to the host transport, it is constantly recording the incoming audio into a buffer – and playing it back in reversed chunks. The big trick in this algorithm is that it’s able to warp its playback speed via a selection of non-linear curves, thus bending the pitch in various ways. With each parameter having an extremely wide range of adjustment, Skew can be used to create multiple rhythmically-precise effects such as reversing, tape rewind, pitch slides, detune, glitching, and scratching. Thanks to its fine calibration, responsiveness, and DJ-style crossfade control, Skew can easily be automated or manipulated in real-time to add exciting musical complexity and create cool build-ups, breaks, and transitions.
Features
- Audio reverser with precise transport synchronization
- Six non-linear curves for warping the audio playback speed
- Fractional chunk size adjustment with 256 possible values (from 1/16 note to 16 bars)
- Meticulously tuned smoothing envelopes with optional overlapping
- DJ-style crossfade control
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
- Color-coded graphic elements
- Consistent name, mapping, value, and unit implemented for all parameters in both graphic user interface and host control/automation
- Built-in preset management functions
- Supports window size scaling up to 200%
Learn more about Skew.
Hollow
Hollow is a vast space reverb effect plugin. At its core is a massive delay network comprised of 24 delay lines, 32 filters, and a feedback matrix with as many as 256 connections. With all settings maxed out, this engine is capable of producing tail times that exceed 15 minutes, while still having a very natural exponential decay. Hollow includes a variable diffusion stage and a unique bi-directional pre-delay: in addition to normal operation, it can also make the reverb tail precede the dry input signal, opening interesting new creative possibilities.
Features
Sound Engine
- Reverb engine based on a feedback delay network with a 16x16 matrix
- Unique two-way pre-delay stage
- Variable diffusion stage
- Stereo width adjustable from mono to full expansive stereo
- Unison-style modulation via four mutually phase-shifted oscillators
- Variable low-pass or high-pass damping filters
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Graphic Interface
- Colour-coded graphic elements
- Consistent name, mapping, value, and unit implemented for all parameters in both graphic user interface and host control/automation
- Built-in preset management functions
- Supports window size scaling up to 200%
Learn more about Hollow.
Albedo
Albedo is a granular cloud reverb. It constantly records incoming audio into a buffer, and at the same time runs up to 64 individual looping playheads – called grains – scattered within this buffer. All grains have their own random size and position, and as they are overlaid together, a lush “cloud of sound” effect is produced.
Thanks to dual envelope generators per grain, playback speed has continuous adjustment with perfectly smooth transitions between forward and reverse directions – enabling live audio manipulation much like on a tape machine or a turntable, including a fully stopped state.
With a flexible multi-mode filter before the buffer recording stage, as well synchronous grain speed and size modulation, Albedo is capable of a truly vast variety of effects: from melting pitch shifts and chaotic reversed delays to chorus atmospheres and dark grimy dissonance.
Albedo can also “freeze” its buffer and keep playing the granular cloud indefinitely, allowing you to layer the original input signal on top – and making this plugin a great performance tool.
Features
Sound Engine
- Real-time circular recording buffer with freeze and stereo link functions, plus optional multi-mode state-variable filter
- Granular playback engine with up to 64 grains, randomized position, and size, bi-directional speed, variable detune
- Selectable grain playback interpolation: low quality linear and high-quality spline
- Sine-wave LFO for synchronous grain speed and size modulation
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Albedo.
Blend v2
Blend is a multi-voice chorus comprised of up to 16 separate layers. Each of them actually is a chorus effect on its own – complete with a dedicated modulation generator and a feedback loop. Even with all 16 layers activated, the resulting mix is dense yet always silky smooth and musical – thanks to clever proportional modulation phase offsets.
Blend also has three different interpolation algorithms, each giving it a slightly different sound character. And as much as it excels at creating delicious chorus and ensemble effects of many, many styles, Blend’s unusual flexibility allows it to easily go into much further territory, so effects like vibrato, tape wow, flanger, smear, dissonance, even reverb – are just a few tweaks away.
Features
Sound Engine
- Up to 16 chorus layers, each with its own individual feedback line
- Individual modulation generator per each layer, with phase offsets creating an ensemble effect
- Optional modulation generator tempo and transport location sync
- Variable modulation stereo phase offset
- Three selectable interpolation algorithms
- Adjustable input low-frequency cut filter
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Graphic Interface
- Colour-coded graphic elements
- Consistent name, mapping, value, and unit implemented for all parameters in both graphic user interface and host control/automation
- Built-in preset management functions
- Supports window size scaling up to 200%
Learn more about Blend v2.
Corrosion v2
Corrosion is a multi-algorithm distortion effect plugin for Mac. It is based on a DSP engine built with 4x oversampling, which uses analog-style anti-aliasing filters for an unusually smooth but robust sound character. Corrosion includes a wide selection of different distortion algorithms, from classic clippers and folders to very unique curves invented at Sinevibes.
Distortion gain can go up to 24 dB and has a tilt control for natural stereo width effects, plus the plugin also features an exponential gate which can be used for both for noise reduction on analog recordings - as well as more creatively to “chop” audio. With its special ability to adjust the upsampling filter’s cutoff frequency and mix in the dry input signal processed via a steep high-pass filter, Corrosion delivers a huge variety of sophisticated distortion effects, from subtle boosting and drive all the way to dramatic waveform bending, warping and destruction - and it does so via extremely simple controls.
Features
Sound Engine
- Distortion engine with 15 different algorithms and 4x oversampling
- Flexible frequency crossover capabilities with simultaneous control of distortion upsampling filter and dry signal high-pass filter
- Gain tilt control for stereo width effects
- Built-in exponential noise gate with variable threshold, attack, and release
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Corrosion v2.
Droplet v2
Droplet is a delay modelling engine for creating “raindrop delay” effects. It is based on 32 stereo delay lines connected in series via a proportional feedback system, with each delay’s time and stereo pan being randomized in order to produce a natural sound similar to water drops falling onto a surface.
The wide parameter range, as well as low or high-frequency feedback damping, allow Droplet to produce a huge variety of effects – not just its trademark raindrop delay but also lush reverb and resonator simulations. The built-in modulation oscillator adds a unique dimension and unison detune to the sound, thanks to its unique flipped-polarity routing. And thanks to the fact that the randomization seed is generated each time the plugin is loaded, just like the natural process it’s modelling, every instance of Droplet will always sound different.
Features
Sound Engine
- Multi-tap delay engine with 32 stereo delay lines and proportional feedback scaling
- Adjustable delay time randomization
- Adjustable delay output pan randomization
- Individual low-pass and high-pass damping filters per each delay line
- Sine-wave oscillator for delay time modulation, with flipped polarity between even and odd delay lines
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Droplet v2.
Dipole v2
Dipole is a through-zero flanger. It employs two delay lines with dual-mode feedback, and one of the delays is able to run earlier or later in time in relation to another. As this time difference passes through the zero point, a very special sound transition occurs: with positive feedback, Dipole produces that coveted spectral “swoosh” effect of a jet plane fly-by – and with negative feedback, the output signal warps and eventually cancels itself out. In the old days of audio production, such effects were created manually using two parallel tape machines - but now Dipole recreates that charismatic flanging, chorusing and psychedelic stereo widening with much higher fidelity and ease of use. The plugin offers both manual control of the zero-point as well as modulation via its built-in multi-waveform generator.
Features
Sound Engine:
- Flanger engine with through-zero time capability and positive/negative feedback
- Modulation generator with four different waveforms and variable stereo phase offset
- Low-cut filter and feedback self-levelling to ensure stable operation even at the most extreme settings
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Dipole v2
Dispersion v2
Dispersion is a bouncing ball delay effect plugin for Mac. It has up to 32 sequential delay lines whose times are spread exponentially via a special formula developed at Sinevibes, in order to produce sound repetitions akin to a bouncing ball. The key feature is that a single round of such delay bounces is always summing up to a precise tempo fraction - making this a rhythmical effect. Dispersion can also gradually spread the pan of the bounces left to right and vice versa so that the imaginary ball moves within the stereo field. With an optional inverse time spread, multiple feedback shaping features, and trademark alternating-polarity modulation, Dispersion is capable of a whole universe of unusual yet musically rich effects which simultaneously combine the characteristics of delay, reverb, chorus ensemble, and stereo widening.
Features
Sound Engine
- Up to 32 sequential delay lines with tempo-synchronized “bouncing ball” time spread
- Gradual and stepped feedback modes
- Optional two-pole low-pass or high-pass feedback damping filter
- Adjustable delay bounce stereo pan spread
- Delay time modulation with unique alternating-polarity routing and variable stereo phase offset
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Dispersion v2.
Eternal v2
Eternal by Sinevibes is a barber-pole flanger effect. Unlike a traditional flanger which typically has its tone repeatedly go up and down, this is a flanger that goes upwards or downwards in a seemingly endless fashion. To accomplish this unique “barber-pole” effect, Eternal uses an array of three stereo flangers and six bespoke, thoroughly calibrated low-frequency oscillators. And since these oscillators have a “through-zero” design, it allows Eternal to seamlessly go from downwards to upwards motion and back at your fancy. With two distinct flanger tones thanks to positive or negative feedback, this plugin puts a whole arsenal of unique airy, bubbly and even psychedelic effects in your hands.
Eternal has an intuitive user interface wholly built with color-coded graphics and subtle animations. Together with carefully tuned parameters, this highly musical effect also gives you an enjoyable and inspiring user experience.
Features
Sound Engine
- Triple-layer flanger engine with positive or negative feedback
- Multi-output, through-zero modulation generator with variable stereo phase offset
- Low-cut filter to ensure stable operation even at the most extreme settings
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Eternal v2.
Luminance v2
Luminance is a plugin for creating “shimmer reverb” effects - unreal acoustic space simulations which gradually pitch-shift the reverberation tail upwards or downwards. It is a novel take on this highly coveted effect, based on a modern feedback delay network design with a built-in granular pitch shifter, and featuring many original tricks such as alternating-phase time scale modulation.
Thanks to the unique, meticulously executed tuning of its individual components, Luminance possesses a fresh and highly musical character: it smoothly follows the original melodic content and creates a gorgeously beautiful background sound layer reminiscent of a dreamy symphony of strings or pipe organs – with organic depth and expansive stereo field.
Features
Sound Engine
- Reverb engine based on 8x8 feedback delay network with spline interpolation and smoothly variable time scale
- Granular pitch shifter and two-pole low-pass filter for shimmer effect shaping
- Sine generator for time scale modulation, with unique alternating-polarity routing
- Additional pre-delay stage
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Luminance v2.
Rerun v2
Rerun is a self-randomizing repeater effect plugin for Mac. It constantly samples small slices of incoming audio, plays them back a number of times, and then starts over again. Each time it switches to the next round of sampling-repetition, Rerun randomizes the slice size and the number of repeats, and then engages or pauses depending on the probability parameter. The effect includes multiple playback modes – forward, reverse, alternating – as well as adjustment of slice envelope time and stereo link. Via a very streamlined set of controls, Rerun can be configured to produce a very wide range of experimental, always-changing sounds: chaotic rhythms, erratic glitches, randomized reversing, or time-stretched textures.
Features
Sound Engine
- Self-randomizing sampler-repeater with up to 600 ms slice size and up to 50x repetitions
- Variable repeater engagement probability, with summed or gated mode
- Forward, reverse, alternating playback modes
- Adjustable slice envelope
- Separate or stereo-linked operation
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Rerun v2
Whirl v2
Whirl is a barber-pole phaser. It is based on a Bode frequency shifter model with a feedback line, an algorithm that creates unique spectrum peaks and notches that move upwards or downwards in a seemingly endless fashion – with one spectrum sweep smoothly morphing into the next one, like an audible illusion. Whirl features up to three fully synchronized barber-pole phaser stages: this allows you to control how gentle or dramatic the effect is. At its most extreme settings, Whirl is capable of deeply resonant filtering. It almost individually suppresses and accentuates different frequency harmonics. By design, the spectrum sweep frequency is bipolar - and can go from downwards to upwards motion and back completely seamlessly.
As always with a Sinevibes product, Whirl has a carefully crafted, clean and intuitive user interface. It features colour-coded graphics for consistency with other plugins in their collection and well-calibrated contrast for optimal visibility in most lighting conditions. The interface supports retina resolution and also uses GPU-accelerated rendering, never impairing audio processing.
Features
Sound Engine
- Barber-pole phaser based on Bode frequency shifter, with up to three sequential stages and progressive feedback
- Variable stereo phase offset
- Lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
Learn more about Whirl v2.
Switch is a gate sequencer effect plugin. At its core foundation is a high-precision step sequencer that’s running in sync with the host transport and driving a gate pattern – a series of on/off switches that define whether the input audio will be passed through (gate open) or will be muted (gate closed). Switch has a total of 8 gate patterns with up to 32 steps each, and offers an extremely wide range of timing settings for creating polymetric or polyrhythmic motion in any time signature. A single gate pattern is active at a given time, however, all of the patterns can be edited on the fly, and the interface also offers multiple macro editing functions.
Features
- Step sequencer with rhythmically correct swing, polymetric and polyrhythmic abilities
- 8 gate patterns with individual step count
- Two-pole analog-style lag filter for variable gate transition smoothing
- One-pole lag filters on all continuous parameters for smooth, click-free adjustment
- Supports mono › mono, mono › stereo, and stereo › stereo channel configurations
- Color-coded graphic elements
- Consistent name, mapping, value, and unit implemented for all parameters in both graphic user interface and host control/automation
- Sequencer pattern macro editing functions: copy, paste, clear, invert, shift, evolve, randomize, loop region
- Built-in preset management functions
- Open preset format for experimental pattern tweaking and generation
- Supports window size scaling up to 200%
Learn more about Switch v3
System Requirements
Mac
- macOS 10.9 or later (64-bit only)
- Intel or M1 Apple processor.
- AU / AAX / VST3
Windows
- Windows 8.1 or later (64-bit only)
- PC computer with x86 processor.
- AAX / VST3
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