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Microphone and Speaker Simulations
Speakers is a plugin effect designed to emulate a wide range of loudspeakers and microphones using AudioThing's state-of-the-art convolution engine.
Shape any sound like it’s being played by an old telephone, radio, or classic cabinet; or shape it like it’s being recorded by a vintage ribbon microphone or even a toy recorder.
Speakers features a freely configurable effects chain, comprising compression, distortion, and filtering, as well as an array of looping background noises for setting the sound in a variety of environments.
Speakers is a zero-latency post-production dream plugin.
Features
- 50 Speakers: Cabinets, devices, phones, radios, speakers, toys.
- 32 Microphones: Condensers, dynamics, phones, ribbons, and more.
- 18 Distortion/Degradation Algorithms: From carbon mic overdrive to GSM interference.
- 42 Background Noises: Devices, places, organic, and more.
Routing
The Routing panel enables limitless reordering of Speakers’ signal flow. To move a module, simply drag it left or right. The Input module marks the point at which the source signal enters the signal path, disregarding everything to the left. This can be useful for, for example, having the Noise pass through certain modules prior to being joined by the input signal further down the path.
- Rearrange the modules with a simple drag and drop
- Disable a module with CMD or CTRL + Click.
- Change the Input position, make sure the lock is open by clicking on it.
Equalizers
Clicking the spanner button at the top left of either panel reveals a five-band EQ – low and high shelves and three parametric bands – for shaping the frequency response of the Microphone and Speaker emulations.
Drag the nodes around to set band frequencies and gains, scroll the mouse wheel over a node to tweak the Q, double click to reset the band.
Distortion / Degradation
Speakers features 15 distortion and degradation algorithms for post-production and sound design.
- Distortion: Carbon Mic, Classic Drive, Diode Clipper, Foldover, Soft Drive, Tape, Valve.
- Degradation: Bit Crusher, Clicks, Drops, GSM, Interference, Quantization, Robotization, Telecom.
Background Noises
The Noise section enables a looping background noise sample to be blended with the input signal. Like all the other modules, it can be placed anywhere in the signal path.
A ton of colourful environmental, mechanical, organic, electronic, and other noises are included. You can also easily add your own samples.
Specifications
- 55 Speakers
- 32 Microphones
- 18 Distortion/degradation algorithms
- 42 Background noises (190MB)
- EQ, Compressor, Multimode Filter
- Flexible Routing
- Zero Latency* / Ultra Low CPU
- Multi-language support (beta)
- Resizable Window
- Preset system with randomizer
System Requirements
Windows
- Windows 7, 8, 10, 11
- 2GHz CPU, 4 GB RAM
- VST2, VST3, AAX, CLAP (64-bit)
Mac
- OS X 10.9 – macOS 13 Ventura
- Apple Silicon (M chips) Native (Universal 2 Binary)
- 2GHz CPU, 4 GB RAM
- VST2, VST3, AU, AAX, CLAP (64-bit)
- Universal 2 Binary
Note: Speakers features AudioThing's state-of-the-art convolution engine with zero latency. However, the Robotization and Quantization degradation algorithms will introduce some latency (based on the FFT size parameter).
Any references to any brands on this site/page, including reference to brands and instruments, are provided for description purposes only. For example references to instrument brands are provided to describe the sound of the instrument and/or the instrument used in the sample. Plugin Boutique do not have (nor do they claim) any association with or endorsement by these brands. Any goodwill attached to those brands rest with the brand owner. Plugin Boutique or its Suppliers do not accept any liability in relation to the content of the product or the accuracy of the description. "RHODES" is a registered trademark of Joseph A Brandstetter.