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Glow is for fragmented expression.
What started as a simple granular effect blossomed to a fully fledged granulation engine.
Filled with what you would expect from a granular effect, Glow takes it further, with feedback, externally controllable retriggering, and, through the use of a clever optimization technique, mass granulation, allowing for up to 150 grains to be processed at once.
Glow features three grain engines, three slots for effects post-granulation, four highly customizable modulators, and three dimensions of macro control. This allows you to create highly complex patches, perfect for anything from subtle glitchy background effects, to blurred atmospheres with enough detail to take center stage in your productions.
Fragmentation Engine
At glow's core is three independently controlled granular processors. With visual controls reminiscent of aircraft HUDs, these processors take in your audio, and return a jittery, fractured representation of it.
While the typical granulation method is offered through the use of Stream Mode, Glow's other method, Cloud Mode uses intelligent optimizations internally to allow each engine to process up to 50 grains overlaid upon eachother for an effect previously unheard of. (3x50=150)
The output of each of these engines can also be fed back into itself to be further processed. This feature is used extensively in some of the demo presets to create multilayered "pseudo-reverbs".
Your Modulation, Your Way
Glow's four modulators go beyond what is usually available in effects processors.
The system allows you to work off of a selection of "primitive" shapes, and click & drag extra points onto the line to get it controlled exactly how you want it. When ramps are created, you can drag your mouse over the circular dot to specify the curve of the ramp for even further shaping.
Additionally, you can select the pencil icon to draw shapes directly; Specify the grid snapping, the shape to draw, and then drag to paint any shape you want!
Multidimensional Peformer
Presets are meant to be expressive. Glow features a multidimensional macro system, allowing you to control three parameters at a time in the Perform section with a "Macro Cube". You can even add a short description to each dimension to remember what it's supposed to do.
Freeze Control
Glow is designed to be frozen. Either control freezing & unfreezing manually, or use either the rate retrigger mode (synchronized to the DAW or free-time), or the envelope-based retrigger (and the source retriggering the audio can even be external through use of your DAW's sidechain routing).
Features
- Three individually operated granular engines
- Internally / externally controllable buffer freeze + retrigger system
- Engine feedback system
- Multimethod granular processing
- Multieffect postprocessor
- Multidimensional macro controller & interface
- Four highly editable modulators
- Vectorized, resizable interface
System Requirements
- Windows: VST3, AAX
- OSX (Intel / ARM): VST3, AU, AAX
- Should run fine on any recent operating system
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